Bump-Mapping Boogaloo

Shader Programming

In a plain, dark environment is a sphere with a rough texture, lit from a single point light.

This was made in fulfillment of Interactive Computer Graphics at the University of Illinois.

This work produced for the UIUC course CS418 in Spring 2017. On the off-chance you'd like to reproduce it, contact me at bcdang2@illinois.edu.

SCENE

Light Position

X
Y
Z

Light Intensities

Ambient
Diffuse
Specular
Shininess