Teapot: WebGL Cube Mapped Reflections

Shader Programming

Teapot World

Teapot Rendering Mode

This work produced for the UIUC course CS418 in Spring 2017. On the off-chance you'd like to reproduce it, contact me at bcdang2@illinois.edu.

Controls

Camera

(0.0°, 0.0°, 0.0° - default)


A
D

Teapot

(0.0°, 0.0°, 0.0° - default)


Use the arrow keys to rotate the teapot, and use the A and D keys to orbit the teapot. Press 0 to reset the teapot orientation, and o to reset the camera (world) orientation.